Asian Popular Culture: New, Hybrid, and Alternate Media

Asian Popular Culture: New, Hybrid, and Alternate Media

John A. Lent (editor), Lorna Fitzsimmons (editor)
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Asian Popular Culture: New, Hybrid, and Alternate Media, edited by John A. Lent and Lorna Fitzsimmons, is an interdisciplinary study of popular culture practices in Asia, including regional and national studies of Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate the changing cultural meanings of these media in historical and contemporary contexts. At this study’s core are the roles popular culture plays in the construction of national and regional identity. Common themes in this text include the impact of new information technology, whether it be on gaming in East Asia, music in 1960s’ Japan, or candlelight vigils in South Korea; hybridity, of old and new versions of the Chinese game Weiqi, of online and hand-held gaming in South Korea and Japan that developed localized expressions, or of United States culture transplanted to Japan in post-World War II, leading to the current otaku (fan boy) culture; and the roles that nationalism and grassroots and alternative media of expression play in contemporary Asian popular culture. This is an essential study in understanding the role of popular culture in Asia’s national and regional identity.
년:
2012
판:
Reprint
출판사:
Lexington Books
언어:
english
페이지:
195
ISBN 10:
0739179624
ISBN 13:
9780739179628
ISBN:
2012040482
파일:
PDF, 2.08 MB
IPFS:
CID , CID Blake2b
english, 2012
다운로드 (pdf, 2.08 MB)
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